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> Pokemon Learning League
Saffy
post May 9 2008, 09:08 PM
Post #1


It's your world now.
Group: Veterans
Joined: 13-January 07


This is disturbing D:

http://www.pokemonlearningleague.com/
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Darth-Paper-Boy
post May 9 2008, 09:40 PM
Post #2


Namco Professor
Group: Mayors
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Joined: 19-March 07


If Pokemon can't teach you math, english, and life values, nothing can.
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Saffy
post May 9 2008, 09:57 PM
Post #3


It's your world now.
Group: Veterans
Joined: 13-January 07


When a Poké Ball is thrown at a wild Pokémon, the game uses a formula based on the wild Pokémon's current health, any status effect it may have, and that Pokémon's catch rate, to determine the chances of catching that Pokémon. The formula is as follows:

Image:Catch formula 1.png

Where

  • HPmax is the number of hit points the Pokémon has at full health,
  • HPcurrent is the number of hit points the Pokémon has at the moment,
  • rate is the catch rate of the Pokémon,
  • bonusball is the multiplier for the Poké Ball used, and
  • bonusstatus is the multiplier for any status ailment the Pokémon has (2 for sleep and freeze, 1.5 for paralyze, poison and burn).

Given this formula, the maximum value for a (if the Pokémon could have 0 HP) would be catch rate * bonusball * bonusstatus. The minimum value for a (for a Pokémon with full health) would be 1/3 * catch rate.

If a is greater than or equal to 255, then the Pokémon is caught. If not, then calculate b as follows:

Image:Catch formula 2.png

Then generate 4 random numbers between 0 and 65535, inclusive. If the random numbers are less than or equal to b, then the Pokémon is caught; otherwise the ball shakes n times, where n is the number of random numbers that are less than b. Note that b ≥ 65535 if a ≥ 255.

Therefore, the probability p of catching a Pokémon, given the values a and b calculated above, is:

Image:Catch formula 3.png

The second expression for p may be expanded as follows:

Image:Catch formula 3 expansion.png

Since (216 - 1)4 ≈ 264, we can approximate p with the following expression:

Image:Catch formula 3 approximation.png

The percentage error in this approximation approaches 0 as a approaches 255, and does not exceed 0.02%.

For a constant probability p, the probability P that a player can capture the Pokémon with no more than r tries is:

Image:Catch formula 4.png

Note that this is the cumulative probability function for a geometric distribution. The expected value of r is 1/p, that is to say, on average, a Pokémon that can be caught with probability p will be caught with 1/p tries.

The inverse problem, the number of tries, r, needed to have a probability P of capturing a Pokémon is:

Image:Catch formula 5.png
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Ryuujin
post May 10 2008, 01:02 PM
Post #4


Still Alive
Group: Ryuujin
Joined: 4-March 07



the heck? whats with that flashmovie on crack?
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Toaster Boy
post May 13 2008, 07:15 PM
Post #5


Bigger. Better. Toaster.
Group: Veterans
Joined: 16-March 07


That was retarded.
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Kazumi-Chama
post Sep 21 2008, 10:54 PM
Post #6


Member
Group: Members
Joined: 13-September 08



yeah like the time My sister tries to use it but it didn't work so now I have to help my sister on her homework.....
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Zangetsu
post Sep 22 2008, 01:42 AM
Post #7


Dem memes though
Group: Advanced Members
Joined: 12-June 08



Imagine some pokemon taught all core classes for all schools
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Izzems
post Sep 22 2008, 04:41 AM
Post #8


Member
Group: Members
Joined: 24-April 07



DUDE.
A kid I babysit uses this. I helped him with it and it was uh-may-zing.

Math Analysis would be hella better with Pikachu teaching me instead of my boring teacher.
We should start a petition for Pokemon to be used as a teaching method everywhere.

Ash-tinence only sexual education? Awesome.
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