ToT/AP side by side playthrough |
ToT/AP side by side playthrough |
May 9 2014, 04:58 AM
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#1
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Member Group: Veterans Joined: 25-June 11 |
Decided that I will play them side by side on this thread and write comparisons ect.
AP: Baby Green Farm ToT: Baby Town Plot So it begins. |
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May 9 2014, 07:46 AM
Post
#2
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Member Group: Veterans Joined: 25-June 11 |
So I think for the sake of updating and actually looking like I'm updating, I'm going to post one reply ever 24 hours if no one has said anything in between. That way it actually will look like I'm updating it instead of editing and it not looking like I added more content majiig. Although if I have more to update during a 24 hour period, I'll just edit. If mod type people have a proble with that lemme know.. I just wanna be able to actually post updates and such when when no one is paying attention and maybe get some noticing
2014 -- 05 -- 09 So I got the log chopped already, which is a great help since I chose hilltop plot *furiously edits first post* I can't remember where the Harvest Goddess even is in this game... Differences: -Stamina. Holy balls. AP gives you a lot more stamina in the beginning, ToT is basically a big eff you! -Farming. Specifically gardening, AP is far superior. Your tools cause way more energy loss at first in ToT. In AP you can also rapid click and your character will auto run through the command again and again, saving you from aiming and not hitting the same spot over and over. -Seeds, an extension to the last point... In AP you can press and hold the command button and you will be shown what your throw range is, in ToT it's just for tools, not seeds as well. Also you throw (I think it's 9?) seeds in a strait line in ToT. In AP you can hold and throw in any direction or space. -Seeds again. 1 bag of seeds in ToT means 1 9 plot throw. If I remember right in AP, 1 bag is 1 plot. Also in AP if you miss a tilled plot, you dont lose the seed you threw into it. -I've said it before. Height difference. My gods is that a big factor. -Elli, omg.. Elli. -Dear gosh... I forgot how you basically have like 6 trees and 6 giant rocks and you can't smash them all at once so that you can build stuff.. Praline Forest SUCKs. I'm used to the beauty and mystery of Fugue forest that's for sure... -Settings. I find that Waffle Town/Island is much more serene than Castanet island. The whole set up is simpler I find. Easily and organised arranged houses. It's very usual. Whereas Castanet is literally a stone town built into a cliff, I find it's a bit annoying how everything is squeezed together in the town and it's all a bit to colourful for my tastes. I find though that Waffle Town has more clutter. Random palettes and things just laying around all over the place, which is nice. -Elli. -Set up. I think I prefer the way that Castanet is set up over all. With the town not being a full circle int he same way that Waffletown is. Waffletown is just a big loop. Castanet has a neat cart system. -Mines. Man.. I know it should be opposite, but the way that the mine looks fromt he outside on ToT looks more realistic to me than AP.. No idea why, probably all the junk laying around. -Plot. Slower to start in ToT So I think for the sake of updating and actually looking like I'm updating, I'm going to post one reply ever 24 hours if no one has said anything in between. That way it actually will look like I'm updating it instead of editing and it not looking like I added more content majiig. Although if I have more to update during a 24 hour period, I'll just edit. If mod type people have a proble with that lemme know.. I just wanna be able to actually post updates and such when when no one is paying attention and maybe get some noticing 2014 -- 05 -- 09 So I got the log chopped already, which is a great help since I chose hilltop plot *furiously edits first post* I can't remember where the Harvest Goddess even is in this game... Differences: -Stamina. Holy balls. AP gives you a lot more stamina in the beginning, ToT is basically a big eff you! -Farming. Specifically gardening, AP is far superior. Your tools cause way more energy loss at first in ToT. In AP you can also rapid click and your character will auto run through the command again and again, saving you from aiming and not hitting the same spot over and over. -Seeds, an extension to the last point... In AP you can press and hold the command button and you will be shown what your throw range is, in ToT it's just for tools, not seeds as well. Also you throw (I think it's 9?) seeds in a strait line in ToT. In AP you can hold and throw in any direction or space. -Seeds again. 1 bag of seeds in ToT means 1 9 plot throw. If I remember right in AP, 1 bag is 1 plot. Also in AP if you miss a tilled plot, you dont lose the seed you threw into it. -I've said it before. Height difference. My gods is that a big factor. -Elli, omg.. Elli. -Dear gosh... I forgot how you basically have like 6 trees and 6 giant rocks and you can't smash them all at once so that you can build stuff.. Praline Forest SUCKs. I'm used to the beauty and mystery of Fugue forest that's for sure... -Settings. I find that Waffle Town/Island is much more serene than Castanet island. The whole set up is simpler I find. Easily and organised arranged houses. It's very usual. Whereas Castanet is literally a stone town built into a cliff, I find it's a bit annoying how everything is squeezed together in the town and it's all a bit to colourful for my tastes. I find though that Waffle Town has more clutter. Random palettes and things just laying around all over the place, which is nice. -Elli. -Set up. I think I prefer the way that Castanet is set up over all. With the town not being a full circle int he same way that Waffletown is. Waffletown is just a big loop. Castanet has a neat cart system. -Mines. Man.. I know it should be opposite, but the way that the mine looks fromt he outside on ToT looks more realistic to me than AP.. No idea why, probably all the junk laying around. -Plot. Slower to start in ToT |
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