Naming conventions |
Naming conventions |
May 6 2012, 05:30 AM
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#1
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Member Group: Members Joined: 3-May 12 |
And suggestions, for those games where the names make the character dialogue that much more fun!
What are some you've tried, thought of trying, and/or will try next time you play any certain game? I kind of want to name everyone "I" next time I play a Final Fantasy game (like VII or IX) that allows it, just so the characters can sound self-absorbed, or like house-elves. But if I were to start my Ocarina of Time file over (and I refuse), I'd have named Link "Zelda" just for the first scene at the castle. Also, if anyone here has the first Suikoden, name the hero "Bates". It makes Gremio's dialogue... saucy. (Or, in Suikoden II, give the hero, your army, and your HQ all the same name for maximum lols in the long run. I'd say why, but I have no idea how to make spoiler tags here.) |
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May 6 2012, 06:18 AM
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#2
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The World Traveller Group: Global Moderators Joined: 14-June 09 |
Well. In Pokemon White I named all of my pokemon after Gundam characters. And then, in Twin Villages I named all of my animals negative adjectives like sad, lonely, jealous, and vindictive (all in Japanese). I also stumbled upon some rather odd censors in the game. Like, if I remember correctly, you can't name anything "strange".
Hm..... Otherwise.... I had an HM64 file where I named everyone after Detective Conan characters, and a Welcome to the Wind Bazaar file where I named everyone after Yu Yu Hakusho characters. I don't usually name characters things that are derogatory like Assface, Douchemaster, and the like, but I did name one of my farms a while back the "chaos Farm". The character's name was normal, though. In RPGs I tend to use the character's default names the first time through, but I'll do things like name them all after gemstones or Norse gods or even just name them random things for fun any subsequent times. |
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