Blue Version |
Blue Version |
May 23 2010, 11:18 AM
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#1
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Goodnight Group: Ranch Hand Joined: 27-March 08 |
--post completely edited by Lindstrom to keep things organized. Please use this thread for discussion of the game itself--
Zboy: Aqua Isle (dark blue) Twi/Totoro: Haestus (red) Christopher/Hasfusel: Funland (black) Hammer: Snow Kingdom (white) EBWonder: Sky Kingdom (light blue) Current Map: (IMG:http://i4.photobucket.com/albums/y133/MagicPants/blue002n.png) The game starts on the Morning of Day 1. Because this is the first round, I'll give you guys 5 real life days to send me your moves. If you don't send them in, your pieces don't do anything. Remember, the goal is to move towards the areas with the circles on them (supply centers, such as Elsinore) so you get more dudes. Don't forget, you can make partnerships with other countries, though nothing is set in stone. Victory is achieved if you've taken over most of the continent, or if you and your opponents agree the end all the fighting. Note that Grasslands and Gold Kingdoms are going to be neutral, with all units permanently on hold. You'll have to force them out to take the territories. Also note that Elsinore and Racine Port are unique in that both land and naval units can pass through them any which way they like (they got bridges and stuff). Also important is that Mt. Wojo and the Frozen North are unpassable. When your moves are ready or if you have questions, PM me. Do not post your moves in this thread. |
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Jul 2 2010, 01:02 AM
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#2
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Retired Superhero Group: Veterans Joined: 6-September 09 |
Oh alright. :)
I just thought about this game, and thought I should ask. The red topic had a lot going on when I had been reading it, so I ended up stopping. |
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Lo-Fi Version | Time is now: 24th December 2024 - 06:32 PM |