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Hasfusel
post May 23 2010, 11:18 AM
Post #1


Goodnight
Group: Ranch Hand
Joined: 27-March 08


--post completely edited by Lindstrom to keep things organized. Please use this thread for discussion of the game itself--

Zboy: Aqua Isle (dark blue)
Twi/Totoro: Haestus (red)
Christopher/Hasfusel: Funland (black)
Hammer: Snow Kingdom (white)
EBWonder: Sky Kingdom (light blue)

Current Map:
(IMG:http://i4.photobucket.com/albums/y133/MagicPants/blue002n.png)

The game starts on the Morning of Day 1. Because this is the first round, I'll give you guys 5 real life days to send me your moves. If you don't send them in, your pieces don't do anything. Remember, the goal is to move towards the areas with the circles on them (supply centers, such as Elsinore) so you get more dudes. Don't forget, you can make partnerships with other countries, though nothing is set in stone. Victory is achieved if you've taken over most of the continent, or if you and your opponents agree the end all the fighting.

Note that Grasslands and Gold Kingdoms are going to be neutral, with all units permanently on hold. You'll have to force them out to take the territories. Also note that Elsinore and Racine Port are unique in that both land and naval units can pass through them any which way they like (they got bridges and stuff). Also important is that Mt. Wojo and the Frozen North are unpassable. When your moves are ready or if you have questions, PM me. Do not post your moves in this thread.
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Lindstrom
post May 31 2010, 01:16 AM
Post #2


irgendwie, irgendwo, irgendwann
Group: Veterans
Joined: 6-July 08


Battle Log: Morning of Day 1

AQUA ISLE
- Blue Hills to Blue Jet
- Crystal Climb to Middle Sea
- Oceania to Crystal Climb

HAESTUS
- Racine Port to Ellay
- Nocona Forge to Racine Port
- Teague Deadlands to the Iron Bay

SKY KINGDOM
- Icarus to Rhinland
- Phoenices to St. Azure
- Kilvas to West Turtle Ocean

FUNLAND
- Sugarcandy Mountains to Everett
- Cheesecake Plains to Dark Sea
- Funland Castle to Chocomilk River

SNOW KINGDOM
- Valley of Ashes to Forona
- Snowman to Breezy Meadows
- Beardsville to Frozen Bay
- Winters to Drago Forest

THE UPDATED MAP -- It is now the Night of Day 1.

Seems like everyone has an understanding of the rules, which is good. Nothing crazy happening just yet, but can you already tell that there'll be some struggle to obtain certain regions? Maybe a sneaky play or group effort can set people up for an early advantage. Oh yeah, if you see a move written in italics (which none were this round), it means it was cancelled out by another player's actions.

Have your moves in within 4 days (Thursday night) so we can keep the pace moving. As usual, send me questions if you're stuck.

EDIT: forgot to mention, as this is a Night Round, you'll want to make sure you have pieces on power centers (regions with circles) you don't own if you want to take them. If you were on them during a Day Round and moved off, you won't keep it.
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