Annoyances and Pet Peeves..., Vent off what you don't like about this game. |
Annoyances and Pet Peeves..., Vent off what you don't like about this game. |
Nov 28 2009, 05:13 AM
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#1
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Member Group: Newbies Joined: 2-June 09 |
finally got the game after waiting almost a year...
load the game up and noticed that the wii remote warning screen looks awfully stretched... still hoping there's some in-game menu option or something as this is usually a system-wide setting but no luck... can't believe a 2008 game doesn't have this. that and the choppy framerate was a bitter surprise after playing RF frontier which was definitely something else (I know it's kind of an unfair comparison but still) named the farm "choppy" after this... Technicalities apart... this one's so much better than ToT that one can't help thinking all of us who got ToT should be entitled to this one at reduced cost, a rebate or something (kinda like the Win7>Vista thing) other minor and not so minor annoyances: - harvest "god" was changed to "king" so it's now Religiously Correct (same as PC but aimed toward religious nuts, guess I can see them saying there is/can only be one god... let's sue marvelous and natsume a la rockstar) yet the goddess' still a goddess :P... why oh why... - removed some alcohol stuff (like RFF but not as bad, though)... - "cleaned up" dialogues... Luna doesn't sound like her anymore... - some dialogue it's waaaay cornier now (yes, it's possible). - livestock riding issues: when you get off an animal and enter the house, or the fugue forest (not sure about the mines) it automatically enters the barn leaving you stranded, then when you whistle, you get another animal, especially annoying when you get on the horse which is very fast... get off it and do whatever and when you whistle to get back on it... you're on a cow or sheep (just a bit faster than running by yourself)... p.s.: fall 16th and 5 bells. so far so good. |
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Dec 1 2009, 01:03 AM
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#2
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It's your world now. Group: Veterans Joined: 13-January 07 |
I highly doubt it's laziness at all. Programming takes a lot of time. There are many occasions where a simple task might end up turning into days to sort out. Other times features can be implemented without much difficulty or time at all.
From my memory, A Wonderful Life is the only game (collection) to offer time passing indoors. That's just how the game was created though. Animal Parade is significantly different and likely uses a different engine altogether. Depending on how the game was coded, I can quite easily imagine complications arising. Furthermore, there's no real need to have time pass indoors other than it speeding up the day. It doesn't add to the game in any significant way. As for tools stopping time, it could be buggy. You might do something while time is passing which could trigger other time-related events such as those bringing you to bed. It happens. As I already stated, Harvest Moon 64 had a glitch where you could be a naked torso floating in the air. Quite creepy. That's not to say they couldn't work around it, but I can quite easily see complications arising. Didn't Kozunai already say there was a glitch when someone enters a shop while you're talking to them? Issues like that could have happened. I do a lot of programming myself and I honestly don't think its laziness in anyway. You have to deal with deadlines and priorities. Sometimes these simple fixes could be the solutions to very disastrous problems. |
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