HM-style pixel art |
HM-style pixel art |
Aug 31 2009, 09:29 PM
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#1
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Member Group: Veterans Joined: 12-June 08 |
Well, I'm no expert spriter or anything, but it's kind of fun (yet tedious... go figure). I know a lot of people have attempted to make their own HM games with little luck. I'm only really able to program stuff like a cooking system, advanced social system, calendar, mining system... but the actual farming has me stuck. Oh well. :P At least I can make graphics, too. If I ever get around to making a full working test bed I might want to make a fan game with original characters (not ToT/AP chars, I just used them for testing purposes) and stuff like that. :D Maybe... someday.
(IMG:http://img.photobucket.com/albums/v226/rinfin/dcee1391.png) (IMG:http://img.photobucket.com/albums/v226/rinfin/1bf96d52.gif) I've only made a few floor and wall tiles so far, no furniture or anything, and I've only finished a standard female walking template. But I made all this in about 6 hours, which isn't too bad :D |
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Oct 16 2009, 07:32 PM
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#2
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Member Group: Veterans Joined: 12-June 08 |
Yeah, some of the songs on the midi site are more mediocre (or just not suitable for a Harvest Moon-type game), but there was one song they had in the dungeon section that relied on heavy percussion and didn't sound particularly spooky or perilous, it was upbeat and it was actually made to sound like a MINE song... something which I couldn't find anywhere else (and I stalk a lot of sites). It was nm65, but unfortunately the site doesn't allow any kind of direct linking outside of the index. I was playing around with soundfonts last night (I use Fruityloops studio for that, haha) and had developed a pretty good sound for it, except that the strings sounded *really* off-pitch, so I'll have to try and fix that somehow.
Converting a song to ogg should compress the filesize somewhat (and it supports loops), so I'll try it out and see how much it impacts the overall size of the game. The game soundtrack itself probably won't be all that extensive either, maybe ~20 songs total. But even at 2MB per song, that would add on 40MB just with audio. >_> As far as character dialogue, I will get back to you on that, as soon as I finish writing the dialogue templates and figuring out what's necessary for which characters (not every villager is going to join in on every competition, and so on). Since I want every character to be worth befriending, some of the characters I don't connect with immediately would seem bland if I tried to write them (I run out of ideas too). Others, like the barkeep, are just begging for lines like, "SEE THIS SCAR, M'BOY? I got this wrestling sharks in the ocean." :P |
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