HM-style pixel art |
HM-style pixel art |
Aug 31 2009, 09:29 PM
Post
#1
|
|
Member Group: Veterans Joined: 12-June 08 |
Well, I'm no expert spriter or anything, but it's kind of fun (yet tedious... go figure). I know a lot of people have attempted to make their own HM games with little luck. I'm only really able to program stuff like a cooking system, advanced social system, calendar, mining system... but the actual farming has me stuck. Oh well. :P At least I can make graphics, too. If I ever get around to making a full working test bed I might want to make a fan game with original characters (not ToT/AP chars, I just used them for testing purposes) and stuff like that. :D Maybe... someday.
(IMG:http://img.photobucket.com/albums/v226/rinfin/dcee1391.png) (IMG:http://img.photobucket.com/albums/v226/rinfin/1bf96d52.gif) I've only made a few floor and wall tiles so far, no furniture or anything, and I've only finished a standard female walking template. But I made all this in about 6 hours, which isn't too bad :D |
|
|
Oct 13 2009, 02:58 AM
Post
#2
|
|
irgendwie, irgendwo, irgendwann Group: Veterans Joined: 6-July 08 |
I also noticed the hips. Do you draw those characters yourself, or is it like some kind of template thing?
Something that I always thought about when it came to collecting items, unless the items are unique; the concept of the secret seashells in Link's Awakening is probably the best designed item collection feature ever. Not sure if you're familiar with it, but the idea is that there are more than enough of whatever you're looking for, but they only appear in specific locations and can only be found once. So basically, of the 30 or so in the game, you only need 20, some being much harder to find than others, so a crafty player might do some exploring and find enough sooner than a more unaware player. Does that make sense? I hope it helps in some way. |
|
|
Lo-Fi Version | Time is now: 15th January 2025 - 05:25 AM |