Nurse Fin's Welcome to the Wind Bazaar, Observations and first impressions |
Nurse Fin's Welcome to the Wind Bazaar, Observations and first impressions |
Dec 18 2008, 05:11 AM
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#1
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Member Group: Veterans Joined: 12-June 08 |
I don't have the game just yet (grr, gotta wait 'til Christmas...), but other people do. As of today it is available in all game stores across Japan.
Here are some things I have noticed through the wiki: - Crop system is similar to IoH and SSaF (darn...) - Most actions are done with the B button now. The A button is strictly for jumping. The "menu" will only display your rucksack; there are no earnings/relationship/status charts on hand (all charts are accessible through the bookshelf). - For other controls, pressing the L button(?) will toggle walking/running, and the R button will open up a tool selection window. - Schmidt and Kagetsu are marriage candidates. It is unknown whether there are two more, but it seems unlikely. - Most of the townspeople are already available, with the exceptions of Schmidt, Kagetsu, and 4 other mystery villagers. The methods to unlock them are currently unknown. - The save system is like the old HM games. When you start a new game, you pick the slot you want to use (2 total). You can only save when you go to sleep. You cannot make duplicate/backup files (my guess is that it was implemented because of the Wi-Fi...). - Everything is in real-time. Time doesn't stop indoors (not even in your house), or when you open menus. So far there's no way to pause the game (except closing the DS), so I guess it's something to watch out for. -Jumping into the water will drop your stamina, but sometimes you can find items in there. Like money, medals, stones... Obviously I'll have a lot more info once I can try this game for myself. But that's what I've gathered this evening. ^^' Rival Couples so far: Juris & Freiya Agi & Anemone Lloyd & Shelfer Dirka & Enju This post has been edited by Nurse Fin: Dec 19 2008, 01:15 AM |
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Dec 26 2008, 09:14 PM
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#2
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Member Group: Veterans Joined: 12-June 08 |
So I got the game yesterday, and now I'm in Year 1 Fall.
My main comment: I want to udder-punch my darn cows. Every time I let them out, they DO NOT want to go back in. If you ring the bell they will only follow you for a few steps, and if you push them over to the barn they will start running back to the field before you can steer them in the other direction. They remind me of my dog. Ugh. So far the Bazaar activity is at 25%. At first, the goal is to make between 15,000-20,000G at the bazaar, but now it's been bumped up to 40,000-50,000. Hard to keep up... I find myself skipping through days a lot, going to bed at 10AM etc... I run out of things to do really. I'm waiting for Winter, since apparently that's when you can start foraging ores (since there is NO MINE), and they rake in a lot of cash (You can sell the lowest-quality gold for 8000G... opposed to the flowers you can find lying around in all the other seasons that are anywhere from 30-80G each. What a joke!). It's pretty easy to befriend people this time; even though it has integrated IoH's "don't talk to me and I wont accept your gifts" system, it's more lenient. And there are a considerably smaller amount of villagers. I have 1 heart with the 4 main bachelors just from talking to them regularly. |
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